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LOWER SCHOOL TECHNOLOGY

LCA is committed to provide a learning environment that best supports the curriculum. We recognize the role of technology constantly changing in our world, and strive to incorporate its use when it adds value.  Teachers are encouraged to infuse time-tested educational practices with the advancement of technology to enhance learning.

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Classroom Integration

A few examples of our classrooms using relevant technology to encourage critical thinking and learn valuable skills:

1st graders use technology daily in a variety of stations by: 

  • Using Desktop Computers or iPads, they select articles on Digital ReadWorks and respond to comprehension and vocabulary questions,
  • Using their iPads, they create stories using the Educreations application,
  • Using Desktop Computers, the students use xtramath.org to increase their speed drill times,
  • Using their iPads, they learn to code on the Kodables application where they help the Fuzz Family get to where they need to go in the program.   It is an excellent problem solving and critical thinking activity that the kids love. 

 2nd Grade uses technology for daily enrichment with an introduction to research skills:

  • We use the desk tops & iPads to reinforce math addition and subtraction facts. We also have started doing multiplication facts on them
  • Information is gathered for presentations on the Arctic, Desert, and Ocean using the desktops and iPads for information.  The presentations include videos on the biomes.
  • Using videos and virtual tours, the Colonial Village becomes more realistic.
  • In conjunction with the technology class, students create PowerPoints for their Georgia study

 3rd graders use technology for daily enrichment and special projects:

  • Use iPads to practice facts and reading skills during independent time,
  • Desktop computers are used to implement more fact practice time within the the classroom setting using xtramath,
  • For their Lewis and Clark expedition unit, the students partnered together to partake in an "expedition" of their own. They used the Chromebooks to take an online packing skills quiz to see if they would survive well in the wilderness and then began to explore the West (aka Upstairs Lodge) to find items that Lewis and Clark may have found while keeping a journal of their findings.

4th graders are challenged to complete an entire state project working independently at school:

  • Using a Chromebook, they conducted research about their state by using a search engine and assessing the value of the results that were returned,
  • Using critical thinking they reviewed the information they received, and crafted into persuasive writing,
  • Using Microsoft Publisher on Desktop Computers, they created a marketing brochure for their state,
  • Using their creativity, they represented their state at a state fair that provided sample foods, marketing brochures and telling others about their state.

5th grade students work independently on writing assignments & their Christian Hero project:

  • Using a Chromebook, students type and create information displayed with their Christian Hero/Wax Museum project. 
  • Using a Chromebook, students utilize the Readworks.digital website to practice comprehension skills and strategies.
  • Using Chromebooks, students type and print final drafts of writing assignments onto a Google doc.
  • Desktop computers are used to remediate and extend math concepts on Eduplace

In addition to the regular classroom instruction, students receive foundational training in a weekly technology class. Our technology curriculum spirals to build upon the skills taught in the prior years.  We introduce our youngest students in PreK and Kindergarten to technology through the introduction of a computer workstation, the use of a mouse and basic navigation of a website. Fundamental keyboarding skills, word processing and multimedia presentation creation are introduced in first grade. Second through fifth grade students expand on these fundamental skills while being introduced to spreadsheets, desktop publishing techniques, digital photography and research strategies. Students are exposed to coding early in their academic careers, with opportunities to expand the knowledge each year.  Coding clubs are offered to those desiring additional learning.